Nudge
Product
Use Cases
User Onboarding & Activation
Make sign-up easy and guide new users to their "aha moment" quickly.
Feature Adoption
Drive feature adoption and announce new product offerings.
Engagement
Craft sticky user experiences that make users come back.
Conversion & Monetization
Convert better by personalizing user journeys to drive higher revenues and lifetime value.
User Research & Insights
Collect actionable feedback from users.
Modules
Stories & Videos
Create easy to consume content to convert better increase purchases.
Nudges
Nudge users the right way and drive product adoption and user activation.
Gamification & Rewards
Put engagement into auto-pilot by gamifying user journeys.
Game Zone
Engage users through casual games including Chess, Pool, Carrom, Tambola, and more.
Surveys
Understand your audience, make informed decisions, and iterate your product.
How it works
Resources
Resources
Blogs
Content for product and growth teams to sort out their UX problems.
Glossary
A to Z of user experiences. This glossary will run you through everything related to UX, with detailed examples and definitions.
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Glossary
A to Z of user experiences. This glossary will run you through everything related to UX, with detailed examples and definitions.
Demo
Sign up
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Active User
An active user is a person who frequently engages with your product or service over a period of time.
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Average Order Value (AOV)
AOV refers to the average dollar amount that customers spend each time they place an order with your business.
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Average Revenue Per Daily Active User (ARPDAU)
ARPDAU stands for average revenue per daily active user. It's a key metric for determining how much money your app is making from each daily user.
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Average Session Duration
Average session duration (ASD) refers to the average amount of time users spend on your app or website during a single session.
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Badges
Digital badges are virtual rewards earned for completing tasks or milestones.
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Bounce Rate
Bounce rate refers to the percentage of visitors who leave your site or app after viewing only one page.
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Buyer's Journey
The buyer's journey for a consumer app consists of 4 main stages: Awareness, Interest, Decision, and Post-Purchase.
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Churn
Churn is the amount of users that leave the app or website within a period of time.
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Conversion
A conversion is when a visitor to your website or app completes an action you want them to take.
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D2C Marketing
D2C or direct-to-consumer marketing is when brands sell products directly to customers without any middlemen.
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Daily Active Users
Daily active users or DAU refers to the number of unique users who engage with your product on a daily basis.
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Engagement Rate
Engagement rate refers to how many people interact with your app or website.
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Event Tracking
Event tracking lets you see and track how users behave on your website or app.
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Feature Discovery
Feature discovery is the process of actively surfacing and promoting your app's capabilities to users in a contextual, personalized way.
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Funnel Analysis
Funnel analysis is the process of examining how potential customers move through the stages of your buying process.
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Gamification
Gamification is the process of adding game-like elements like points, levels, challenges, and rewards in non-game contexts.
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Headless Architecture
Headless architecture separates the frontend user interface from the backend services and content in a website or app.
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Hyper Personalization
Hyper personalization leverages advanced technologies like AI and ML to provide extremely customized experiences tailored to each individual.
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In-App Nudges
In-app nudges are subtle prompts within an app that encourage users to take action.
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Incentive Theory
The incentive theory of motivation suggests that people are motivated to do things because of external rewards.
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K-factor
The "k factor" refers to how well your app spreads and gets shared.
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Lifecycle Marketing
Lifecycle marketing is a customer-centric approach that focuses on customers at each stage of their journey with a company.
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Lifetime Value
Lifetime value (LTV) refers to the total dollar amount a customer spends with your business over the lifetime of your relationship with them.
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Metric
A metric is simply a measure of performance. In business, metrics are quantifiable measures that track key performance indicators (KPIs) .
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Monthly Active Users (MAU)
MAU measures how many unique users interact with your product in a month.
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Native User Experiences
Native user experiences are designed specifically for a product or an app, and have very low latency.
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Nudges
A nudge is a subtle user experience & design choice to influence your behavior and decisions in a predictable way.
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Onboarding
Onboarding refers to the process of helping new users get acquainted with your website or app.
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Product Differentiation
Product differentiation means making your app stand out from the competition.
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Product Experimentation
Product experimentation means systematically testing different versions of your product to determine which option works best.
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Quizzes
Quizzes are short, interactive in-app experiences used to capture attention and engage users.
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Referral Program
A gamified referral program incentivizes your customers to refer their friends and connections to your business.
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SDK
An SDK, or software development kit, provides tools for building applications.
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Tooltip
Tooltips, also known as hover text, are those little popups that appear when you hover your mouse over something on a website or app.
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User Retention
User retention refers to the ability to keep users engaged with your app or website over time.
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Walkthroughs
An app walkthrough is an in-app tutorial that guides new users through your app's features and functionality using a series of tooltips